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Tron
2.0 PC CD-Rom Game
Key Features Tron - The Story of the Movie Tron was the first science fiction feature film to mix computer-generated imagery with live action and went on to spawn highly successful arcade and home video games. Twenty years later, Buena Vista Interactive
is launching a PC CD-Rom sequel, Tron 2.0.
Boasting stunning graphics and a multitude of new locations, characters and weapons, Tron 2.0 takes up the story 20 years after the end of the film. Two computer experts Flynn and Alan Bradley had been digitised in to a computer world, from which they eventually escaped following the destruction of the Master Control Program. Now, twenty years on, Alan Bradley mysteriously disappears again after refusing to provide sensitive information to fCon agents, the perpetrators of the original devastation. His son Jet becomes the new hero, stepping into today’s vastly upgraded and therefore even more deadly digital world. There, he uncovers a sinister plot spinning out of control that threatens to corrupt one reality and forever transform another. Jet must overcome the otherworldly adversaries encountered in this strange but fantastic world to not only save the life of his father, but also his own.
At ENCOM, Dillinger's Master Control Program (MCP) has monitored Flynn's intrusion and has shut down user-access to the computer system. Dillinger has double cause for alarm: Not only might Flynn uncover incriminating evidence of the video game theft, but the MCP has also acquired an insatiable appetite for information and is patching into computer systems outside ENCOM - including the Pentagon's. Because of the MCP's action, several ENCOM employees lose access to their programs. Gibbs (Barnard Hughes) and his assistant, Lora (Cindy Morgan) are set behind in a laser experiment, while Alan Bradley (Bruce Boxleitner) loses a security program he had code-named ‘TRON’. Lora and Alan decide that their old friend Flynn must be the source of the trouble. When Flynn tells them of the massive program thefts being engineered by Dillinger and the MCP, they decide to help him break into ENCOM to retrieve the evidence at one of the company's own terminals.
The mightiest of the electronic warriors still defiant of the MCP is TRON (Boxleitner). Together, TRON and Flynn escape the game grid on electronic Light Cycles and race off to sabotage the MCP. They enlist the aid of a simulation program named Yori (Morgan) and of Dumont (Hughes), an aged keeper of an input/output tower where programs were once allowed to contact their users. To reach the MCP, they steal a Solar Sailer and battle Sark's Flying Carrier on the Sea of Simulation; they avoid the huge police programs (called Recognizers) and TRON receives an ‘information disk’ from his user (whom he calls Alan-One) which will give its possessor the force to destroy the Master Control Program. TRON's heroic strength as an electronic
warrior and Flynn's human understanding of computer systems and video games
guide them to the MCP. Here, they fight the battle which decides the fate
of the electronic world - and the control of the ENCOM computer system.
At the film’s end, TRON and Flynn are victorious, the MCP is destroyed
and Flynn replaces the disgraced Dillinger as ENCOM’S chief executive.
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